Codaform
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Overview

Parameter Graph overview

Parameter Graph turns the design into a visible dependency network. Values and rules flow through sockets into object properties, patterns, ports and anchors while the Designer remains the live geometry preview.

Where to find it
Parameters workspace / Parameter Graph
When to use it
Making dimensions, visibility, patterns and relationships editable and reusable
On this page

Step by step

  1. Add an existing Designer object or create a Value node.
  2. Connect outputs to compatible input sockets on object/rule nodes.
  3. Use Math, IF, Choose Size and pattern nodes for derived behaviour.
  4. Use Anchors for geometric relationships that should follow other objects.
  5. Use Main Parameters and Snapshots to expose/test meaningful configurations.

Node families

The current graph includes Value/Parameter, Math/Equation, IF/Condition, Choose Size, Repeat Around Circle, Array Pattern, Object/Object Input, Component Card, Boolean Pattern Intent, Port, Port Recipe and Anchor nodes.

Graph organisation

Tabs, layers, search, category filters and minimap keep large graphs readable. Collapsed-layer connections terminate at the layer banner and reconnect to the actual node when the layer is expanded.

Designer relationship

The graph is not a separate model. Object nodes refer to Designer objects, and preview/apply/focus operations synchronise with the live Designer state.

Keep in mind

  • Start with a small public parameter surface. Add derived Math/IF logic only when the direct Value → Object connection is already working.

Keep building

Documentation