Editing
Inspector and object properties
Inspector is the detailed property editor for the current Designer selection. Use it after placement for exact dimensions, transforms, feature values and exposed component/custom-primitive parameters.
- Where to find it
- Right workspace pane > Inspector
- When to use it
- Exact post-placement editing without restarting a creation command
On this page
Step by step
- Select the exact Designer object/source you want to edit.
- Open/read its Inspector groups and identify the owning property rather than editing a visually similar nested source.
- Enter the exact dimension/transform/feature value.
- Confirm the viewport rebuild and any Parameter Graph connection still agree with the new value.
Direct vs graph-driven values
An Inspector field can be a direct model value or be driven by a Parameter Graph connection. If a graph connection owns the input, edit the driving Value/Math/Condition rather than fighting the calculated result.
Components
Reusable components/custom primitives expose only their intended public parameters while retaining internal source geometry behind the component definition.
Transforms
When Move/Rotate is active, use the gizmo/floating transform inputs. Inspector remains useful for inspecting exact committed values afterward.
Keep in mind
- If an Inspector edit immediately reverts, check whether the property is driven by a graph connection or anchor relationship.
Documentation reviewed