Codaform
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Editing

Inspector and object properties

Inspector is the detailed property editor for the current Designer selection. Use it after placement for exact dimensions, transforms, feature values and exposed component/custom-primitive parameters.

Where to find it
Right workspace pane > Inspector
When to use it
Exact post-placement editing without restarting a creation command
On this page

Step by step

  1. Select the exact Designer object/source you want to edit.
  2. Open/read its Inspector groups and identify the owning property rather than editing a visually similar nested source.
  3. Enter the exact dimension/transform/feature value.
  4. Confirm the viewport rebuild and any Parameter Graph connection still agree with the new value.

Direct vs graph-driven values

An Inspector field can be a direct model value or be driven by a Parameter Graph connection. If a graph connection owns the input, edit the driving Value/Math/Condition rather than fighting the calculated result.

Components

Reusable components/custom primitives expose only their intended public parameters while retaining internal source geometry behind the component definition.

Transforms

When Move/Rotate is active, use the gizmo/floating transform inputs. Inspector remains useful for inspecting exact committed values afterward.

Keep in mind

  • If an Inspector edit immediately reverts, check whether the property is driven by a graph connection or anchor relationship.

Keep building

Documentation