Codaform
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Nodes

Object and Object Input nodes

Object nodes represent Designer primitives/results in the graph. Their input sockets expose bindable properties such as dimensions, transforms and supported feature values.

Where to find it
Select a Designer object > add/focus it in Parameter Graph
When to use it
Driving actual model properties from graph values and formulas
On this page

Step by step

  1. Select the Designer object and add/focus it in Parameter Graph.
  2. Find the property input you want to drive.
  3. Connect a compatible Value/Math/Condition output.
  4. Use Auto Preview or manual preview to verify the Designer updates.

Designer object link

Removing the graph node does not automatically delete the Designer object. The graph card is a view/control surface over the live object.

Boolean sources

When an object is nested inside a ResultMesh tree, the graph can recover the result and its Boolean source nodes so parameter bindings still reach the intended source property.

Copy/Paste bindings

Compatible object nodes can copy their connected input bindings and paste them onto matching sockets on another compatible object.

Keep in mind

  • Use Focus in Parameter Graph from the Designer right-click menu when you know the object visually but cannot find its graph card.

Keep building

Documentation