Nodes
Object and Object Input nodes
Object nodes represent Designer primitives/results in the graph. Their input sockets expose bindable properties such as dimensions, transforms and supported feature values.
- Where to find it
- Select a Designer object > add/focus it in Parameter Graph
- When to use it
- Driving actual model properties from graph values and formulas
On this page
Step by step
- Select the Designer object and add/focus it in Parameter Graph.
- Find the property input you want to drive.
- Connect a compatible Value/Math/Condition output.
- Use Auto Preview or manual preview to verify the Designer updates.
Designer object link
Removing the graph node does not automatically delete the Designer object. The graph card is a view/control surface over the live object.
Boolean sources
When an object is nested inside a ResultMesh tree, the graph can recover the result and its Boolean source nodes so parameter bindings still reach the intended source property.
Copy/Paste bindings
Compatible object nodes can copy their connected input bindings and paste them onto matching sockets on another compatible object.
Keep in mind
- Use Focus in Parameter Graph from the Designer right-click menu when you know the object visually but cannot find its graph card.
Documentation reviewed