Codaform
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Select & transform

Rotate tool

Rotate changes orientation with the rotation gizmo/rings and numeric rotation fields. The object body itself is not a transform handle while Rotate is active.

Where to find it
Home > Select & Transform > Rotate
When to use it
Rotating a selected object around the intended axis without accidental translation
On this page

Step by step

  1. Select the object to rotate.
  2. Activate Rotate.
  3. Drag the required rotation ring or type an exact angle in the floating rotation fields.
  4. Confirm the object's position did not change while rotating.

Why body dragging is locked

Move and Rotate are explicit transform modes. Locking direct body drag removes an ambiguous second movement path and makes it clear that the gizmo or numeric fields own the transform.

Face-aware work

When rotating geometry that was placed on a face, check the local orientation after the transform before adding arrays, ports or anchors.

Keep in mind

  • Return to Select if you intentionally want the normal direct-drag behaviour.

Keep building

Documentation