Codaform
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Features

Mirror

Mirror creates a reflected copy or mirrored result from selected geometry using a face-aware/two-point mirror plane workflow. The final prompt controls whether the source is kept or erased.

Where to find it
Home > Features > Mirror
When to use it
Symmetric components and repeated design features around an arbitrary mirror plane
On this page

Step by step

  1. Select the object(s) to mirror and activate Mirror.
  2. Acquire the mirror plane from the appropriate face or two-point/angle workflow.
  3. Preview the reflected geometry.
  4. Answer the final keep/erase-source prompt.

Plane acquisition

Mirror supports arbitrary-angle, face-aware placement rather than only principal world planes. Use the preview to verify the normal direction and reflected side.

Keep in mind

  • Keep the source when building symmetric pairs; erase it only when the mirrored object is intended to replace the original.

Keep building

Documentation