Codaform
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Precision

Placement, workplanes and floating inputs

New primitives and components use staged placement. The current face/workplane, object snaps and floating numeric inputs define where the object starts, which direction it grows and its dimensions.

Where to find it
Create any primitive/component, then use the Designer viewport placement workflow
When to use it
Accurate creation directly on existing faces or in free 3D space
On this page

Step by step

  1. Start a primitive or component command.
  2. Pick the insertion point or snap reference.
  3. Use the current placement stage to set dimensions/direction with the mouse or floating values.
  4. Finish the last placement stage and confirm the committed object matches the preview.

Workplane behaviour

When placement begins on a face, the placement workplane follows that face so local dimensions and directions stay meaningful.

Floating numeric inputs

Cursor-adjacent inputs let you type an exact scalar or XYZ value during placement. Use them when mouse projection alone is not precise enough.

Axial component dimensions

Component length/height stages use the component's world axis rather than incorrectly flattening the mouse onto the placement plane. This is especially important for components placed normal to a face.

Keep in mind

  • If the final object changes shape after the last click, treat that as a preview/commit parity issue rather than compensating with a manual offset.

Keep building

Documentation