Precision
Placement, workplanes and floating inputs
New primitives and components use staged placement. The current face/workplane, object snaps and floating numeric inputs define where the object starts, which direction it grows and its dimensions.
- Where to find it
- Create any primitive/component, then use the Designer viewport placement workflow
- When to use it
- Accurate creation directly on existing faces or in free 3D space
On this page
Step by step
- Start a primitive or component command.
- Pick the insertion point or snap reference.
- Use the current placement stage to set dimensions/direction with the mouse or floating values.
- Finish the last placement stage and confirm the committed object matches the preview.
Workplane behaviour
When placement begins on a face, the placement workplane follows that face so local dimensions and directions stay meaningful.
Floating numeric inputs
Cursor-adjacent inputs let you type an exact scalar or XYZ value during placement. Use them when mouse projection alone is not precise enough.
Axial component dimensions
Component length/height stages use the component's world axis rather than incorrectly flattening the mouse onto the placement plane. This is especially important for components placed normal to a face.
Keep in mind
- If the final object changes shape after the last click, treat that as a preview/commit parity issue rather than compensating with a manual offset.
Documentation reviewed