Codaform
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Primitives

Cone

Cone creates a tapered solid between two radii over a height. Equal or near-equal radii behave like a cylindrical profile, while different radii create the taper.

Where to find it
Home > Primitives > Cone
When to use it
Reducers, tapered bosses, transition cutters and conical features
On this page

Step by step

  1. Choose Cone and place the reference point.
  2. Set the first radius, second radius and height.
  3. Orient the primitive with the placement workplane or Rotate.
  4. Add end chamfer/fillet features only after the taper is correct.

Main values

Cone uses R1, R2, H and eccentricity E. E offsets the upper centre from the lower centre and is fully bindable like the other dimensions.

Feature export

Cone end features are represented as a baked profile so Plant 3D™ receives the same intended taper and end treatment rather than loose feature helpers.

Keep in mind

  • A concentric reducer from the component library may be faster when you need a standard component rather than a free primitive.

Keep building

Documentation