Codaform
EN
Download
The Codaform handbook

The documentation articles are available in English.

Viewport

Viewport navigation and ViewCube

The Designer viewport is the spatial workspace for orbiting, panning, zooming and checking geometry from known directions before you place or edit it.

Where to find it
Designer viewport + ViewCube/compass + viewport navigation
When to use it
Inspecting geometry, finding clear snap views and returning to known orientations
On this page

Step by step

  1. Orbit to expose the face/edge you need to work with.
  2. Pan/zoom until the intended snap targets are separated clearly on screen.
  3. Use ViewCube/known views when orientation becomes difficult to judge.
  4. Use View > Frame All when you need to recover the complete model in view.

Camera vs modelling

Viewport navigation changes only the camera. It does not move the selected model object. This distinction is especially important while Move/Rotate or Anchor Mode is active.

Precision

OSNAP is screen-space assisted. A clean camera angle can make two nearby endpoints, cap centres or axis controls much easier to distinguish.

Grid

Use the visible Designer grid as orientation feedback, but use OSNAP or numeric inputs when the position must be exact.

Keep in mind

  • If a snap or anchor control appears visually reversed, orbit slightly and rely on the projected marker/label rather than assuming a world axis is always left/right on screen.

Keep building

Documentation