Viewport
Viewport navigation and ViewCube
The Designer viewport is the spatial workspace for orbiting, panning, zooming and checking geometry from known directions before you place or edit it.
- Where to find it
- Designer viewport + ViewCube/compass + viewport navigation
- When to use it
- Inspecting geometry, finding clear snap views and returning to known orientations
On this page
Step by step
- Orbit to expose the face/edge you need to work with.
- Pan/zoom until the intended snap targets are separated clearly on screen.
- Use ViewCube/known views when orientation becomes difficult to judge.
- Use View > Frame All when you need to recover the complete model in view.
Camera vs modelling
Viewport navigation changes only the camera. It does not move the selected model object. This distinction is especially important while Move/Rotate or Anchor Mode is active.
Precision
OSNAP is screen-space assisted. A clean camera angle can make two nearby endpoints, cap centres or axis controls much easier to distinguish.
Grid
Use the visible Designer grid as orientation feedback, but use OSNAP or numeric inputs when the position must be exact.
Keep in mind
- If a snap or anchor control appears visually reversed, orbit slightly and rely on the projected marker/label rather than assuming a world axis is always left/right on screen.
Documentation reviewed