Codaform
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The Codaform handbook

The documentation articles are available in English.

Overview

Designer overview

Designer is the 3D modelling workspace. Build with primitives and components, place them precisely, combine them with Boolean operations, add edge features, sketch references, repeat geometry with arrays and finish with ports or export.

Where to find it
Home ribbon + Designer viewport
When to use it
Creating and editing the actual 3D content
On this page

Step by step

  1. Create a primitive or place a component.
  2. Use object snaps and the placement workplane to position it.
  3. Use Move/Rotate for deliberate transform edits; use Boolean tools to combine solids.
  4. Apply Fillet/Chamfer/Mirror or create arrays when the base geometry is correct.
  5. Add ports, parameters and export only after the geometry behaves correctly.

Core tool groups

The Home ribbon is organised by task.

  • Select & Transform: Select, Move, Rotate and Clear.
  • Boolean: Union, Subtract and Intersect.
  • Features: Fillet, Chamfer and Mirror.
  • Sketches: Line, Rectangle and Circle.
  • Primitives: Box, Cylinder, Cone, Sphere, Pyramid, Wedge, Torus, Arc3D and Arc3DS.
  • Arrays: Rectangular Array and Polar Array.
  • Project Tools: Port Tools, Delete and Measure.

Precision model editing

Use object snaps for geometric references rather than trying to place by eye. Numeric transform fields and gizmo handles are the intended transform controls while Move or Rotate is active.

Keep in mind

  • Build the simplest possible base shape first. Features, arrays and parameterisation are easier to diagnose when the source geometry is already correct.

Keep building

Documentation