Codaform
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The Codaform handbook

The documentation articles are available in English.

Primitives

Cylinder

Cylinder creates a circular solid controlled by radius and height/length along its primitive axis. Cylinder cap centres and quadrants participate in object snapping.

Where to find it
Home > Primitives > Cylinder
When to use it
Pipes, bosses, holes, pins and round Boolean cutters
On this page

Step by step

  1. Choose Cylinder and pick the start/insertion point.
  2. Set radius.
  3. Set height/length along the current cylinder axis.
  4. Use cap centre/quadrant snaps when attaching later geometry.

Main values

Cylinder exposes radius R, height/length H and hole radius O. Annex B defines O as the axial bore radius; O=0 creates a solid cylinder.

End features

Cylinder start/end chamfers and fillets are available through the feature workflow. The exporter rebuilds those profiles rather than exporting loose helper geometry.

Snapping

Cap-centre and quadrant candidates are face-aware so the hovered cap provides the relevant circular references.

Keep in mind

  • For a hollow shape, use a second cylinder as a Subtract operand unless the imported/component geometry already provides the bore.

Keep building

Documentation