Primitives
Cylinder
Cylinder creates a circular solid controlled by radius and height/length along its primitive axis. Cylinder cap centres and quadrants participate in object snapping.
- Where to find it
- Home > Primitives > Cylinder
- When to use it
- Pipes, bosses, holes, pins and round Boolean cutters
On this page
Step by step
- Choose Cylinder and pick the start/insertion point.
- Set radius.
- Set height/length along the current cylinder axis.
- Use cap centre/quadrant snaps when attaching later geometry.
Main values
Cylinder exposes radius R, height/length H and hole radius O. Annex B defines O as the axial bore radius; O=0 creates a solid cylinder.
End features
Cylinder start/end chamfers and fillets are available through the feature workflow. The exporter rebuilds those profiles rather than exporting loose helper geometry.
Snapping
Cap-centre and quadrant candidates are face-aware so the hovered cap provides the relevant circular references.
Keep in mind
- For a hollow shape, use a second cylinder as a Subtract operand unless the imported/component geometry already provides the bore.
Documentation reviewed