Codaform
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Features

Fillet

Fillet rounds selected supported edges. The feature remains associated with the owning primitive/result so the design and export paths can rebuild the rounded profile.

Where to find it
Home > Features > Fillet
When to use it
Rounding box, cylinder/cone ends, wedge/pyramid edges and supported feature targets
On this page

Step by step

  1. Select the object and activate Fillet.
  2. Choose the intended edge/end target in the viewport.
  3. Enter or drag the fillet radius/amount.
  4. Confirm the preview before committing the feature.

Edge-aware behaviour

Feature selection is tied to named/identified edges rather than a generic whole-object radius. This lets different supported edges carry different feature values.

Cylinder/cone ends

End fillets are exported as a rebuilt profile rather than loose helper bodies, reducing the risk of Plant 3D™ showing feature-construction geometry.

Limits

A feature amount is constrained by the local dimensions of the owning object. Very large radii can be clamped to avoid invalid geometry.

Keep in mind

  • Apply the base size first, then fillet. Parameterising the owning dimension after the feature is valid, but the resulting radius still has to fit the updated geometry.

Keep building

Documentation