Features
Fillet
Fillet rounds selected supported edges. The feature remains associated with the owning primitive/result so the design and export paths can rebuild the rounded profile.
- Where to find it
- Home > Features > Fillet
- When to use it
- Rounding box, cylinder/cone ends, wedge/pyramid edges and supported feature targets
On this page
Step by step
- Select the object and activate Fillet.
- Choose the intended edge/end target in the viewport.
- Enter or drag the fillet radius/amount.
- Confirm the preview before committing the feature.
Edge-aware behaviour
Feature selection is tied to named/identified edges rather than a generic whole-object radius. This lets different supported edges carry different feature values.
Cylinder/cone ends
End fillets are exported as a rebuilt profile rather than loose helper bodies, reducing the risk of Plant 3D™ showing feature-construction geometry.
Limits
A feature amount is constrained by the local dimensions of the owning object. Very large radii can be clamped to avoid invalid geometry.
Keep in mind
- Apply the base size first, then fillet. Parameterising the owning dimension after the feature is valid, but the resulting radius still has to fit the updated geometry.
Documentation reviewed