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Primitives

Sphere

Sphere creates a solid controlled primarily by radius. It is useful as a direct shape or as a Boolean operand for rounded cutouts and blended conceptual geometry.

Where to find it
Home > Primitives > Sphere
When to use it
Spherical bodies and rounded Boolean construction
On this page

Step by step

  1. Choose Sphere.
  2. Pick its centre/reference location.
  3. Set radius with the placement input.
  4. Use Move/Rotate only if required; sphere orientation itself is visually symmetric.

Parameterisation

Sphere radius can be driven from a Value or Math node so related rounded geometry scales with the rest of a component.

Keep in mind

  • Because a sphere is rotationally symmetric, use its position and radius—not rotation—to define most design intent.

Keep building

Documentation