Primitives
Sphere
Sphere creates a solid controlled primarily by radius. It is useful as a direct shape or as a Boolean operand for rounded cutouts and blended conceptual geometry.
- Where to find it
- Home > Primitives > Sphere
- When to use it
- Spherical bodies and rounded Boolean construction
On this page
Step by step
- Choose Sphere.
- Pick its centre/reference location.
- Set radius with the placement input.
- Use Move/Rotate only if required; sphere orientation itself is visually symmetric.
Parameterisation
Sphere radius can be driven from a Value or Math node so related rounded geometry scales with the rest of a component.
Keep in mind
- Because a sphere is rotationally symmetric, use its position and radius—not rotation—to define most design intent.
Documentation reviewed