Codaform
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Editing

Undo, redo, copy, duplicate and delete

The standard editing commands let you recover changes, reuse selected geometry and remove objects without switching to a special modelling workflow.

Where to find it
Edit menu, keyboard shortcuts, Home > Project Tools > Delete
When to use it
Fast everyday editing and safe experimentation
On this page

Step by step

  1. Use Ctrl+Z / Ctrl+Y to undo or redo normal model edits.
  2. Use Ctrl+C / Ctrl+V to copy and paste selected geometry where supported.
  3. Use Ctrl+D to duplicate the current selection.
  4. Use Delete from Project Tools when selected geometry should be removed.

Undo checkpoints

Designer/Parameter operations capture deliberate edit checkpoints. After a complex feature, Boolean or snapshot apply, test Undo once before continuing so you know the operation is recoverable.

Duplicate vs Array

Duplicate is appropriate for one/few independent copies. Use Rectangular/Polar Array when repeated geometry should keep pattern intent and later become graph-driven.

Delete carefully

Deleting a top-level result and deleting one nested Boolean source are different operations. Use Project Browser when you need to remove a specific source rather than the whole result.

Designer deletion and graph removal

Delete removes geometry in Designer. In Parameter Graph view, Delete must not erase Designer geometry; Delete still edits text inside text fields. Explicit graph-card Remove affects graph representation, not the underlying Designer object.

Keep in mind

  • Before deleting nested Boolean content, expand the result tree and confirm the exact source name/role.

Keep building

Documentation