Codaform
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Primitives

Box

Box creates a rectangular solid with Designer Length, Width and Height dimensions. It is the most useful base primitive for plates, blocks, supports and Boolean cutters.

Where to find it
Home > Primitives > Box
When to use it
Rectangular solids and simple Boolean construction
On this page

Step by step

  1. Choose Box.
  2. Place its base/reference point with OSNAP or on the current workplane.
  3. Set Length and Width, then Height using the placement stages or numeric inputs.
  4. After placement, edit dimensions from Inspector or Parameter Graph if required.

Dimensions

Designer uses Length on local X, Width on local Y and Height on local Z. The Plant 3D™ exporter maps these explicitly so the generated solid keeps the same orientation.

Features

Box edges can receive Fillet or Chamfer features. Apply features after the basic size and orientation are correct.

Boolean use

Boxes are stable bases and cutters for Union, Subtract and Intersect workflows.

Keep in mind

  • For a sloped block use Wedge rather than forcing many rotated Boolean cutters when the Wedge primitive already matches the intended topology.

Keep building

Documentation